Principles of two-dimensional and three-dimensional interactive graphics. Principles of scan conversion algorithms for two-dimensional and three-dimensional graphics primitives; image data structures and modeling techniques; visual realism, data storage/retrieval, compression, parallel computing for graphics.
Computer Graphics
Credit Hours:
4
Prerequisites:
CSCI 1302
Semester Offered:
Fall
Level:
Course Information File:
CIS_CSCI_4810.pdf
(221.48 KB)